Sunday, January 6, 2019

Wondrous Item: Amber Sphere Ioun Stone

Amber Sphere Ioun Stone

Aura strong varied; CL 12th
Slot
Price 100,000 gp
Weight

Description

This crystalline stone always floats in the air and must be within 3 feet of its owner to be of any use. When a character first acquires this stone, she must hold it and then release it, whereupon it takes up a circling orbit 1d3 feet from her head. Thereafter, the stone must be grasped or netted to separate it from its owner. The owner may voluntarily seize and stow the stone (to keep it safe while she is sleeping, for example), but she loses the benefits of the stone during that time. Ioun stones have AC 24, 10 hit points, and hardness 5.

This ioun stone is also known as the amber sphere of Divine Knowledge; it acts as a holy symbol, grants +3 insight bonus to Perception, Knowlege (Religion) and Intelligence-based skill checks.

Construction

Requirements Craft Wondrous Item, creator must be 12th level
Cost 50,000 gp

Source: Adventurer’s Vault 2 (WotC 4E), pg. 28

Wondrous Item: Amber Cube Ioun Stone

Amber Cube Ioun Stone

Aura strong varied; CL 12th
Slot
Price 10,000 gp
Weight

Description

This crystalline stone always floats in the air and must be within 3 feet of its owner to be of any use. When a character first acquires this stone, she must hold it and then release it, whereupon it takes up a circling orbit 1d3 feet from her head. Thereafter, the stone must be grasped or netted to separate it from its owner. The owner may voluntarily seize and stow the stone (to keep it safe while she is sleeping, for example), but she loses the benefits of the stone during that time. Ioun stones have AC 24, 10 hit points, and hardness 5.

This ioun stone grants Spell Thematics (as the feat), while orbiting.

Construction

Requirements Craft Wondrous Item, creator must be 12th level
Cost 5,000 gp

Source: The Mage's Tower

Vehicle: Night Monarch Vardo

Night Monarch Vardo

Aura strong conjuration and transmutation; CL 13th
Slot
Price 22,750 gp
Weight 400 lbs.

Description

Varisians prize these brightly colored wagons for their usefulness in transport and consider them a sign of Desna’s favor. 10 feet wide by 20 feet long, a night monarch vardo functions as a magically treated Heavy Wagon (hardness 10 and 240 hit points). However, the inside is larger than its outside dimensions. Two additional rooms equivalent in size to the first are accessible from the interior of the wagon and are treated as extradimensional spaces. The atmosphere in these adjoining rooms is clean, fresh, and warm regardless of outside conditions. Each has a capacity of 5,000 pounds and 1,000 cubic feet.

A greater boon is revealed when an animal animated from a figurine of wondrous power is harnessed to the wagon. A night monarch vardo does not encumber these creatures, provided they are at least large size. Moreover, if the animated animal takes flight, the wagon can accompany the creature without hindrance. A night monarch vardo can even follow an obsidian steed during its plane shift and ethereal jaunt powers.

When a night monarch vardo is part of a caravan, use the following caravan rules statistics:
Traveler Capacity 6; Cargo Capacity 14
Limit 1; Consumption 1
Special Benefit +4 bonus to caravan’s Resolve

Construction

Requirements Craft Wondrous Item, mage's magnificent mansion, overland flight, creator must have 6 ranks in the Craft (carpentry) or Profession (wainwright) skill
Cost 11,375 gp

Source: RPG Superstar 2012 Open Call

GM Note

House Rule: Several modifications have been tried (some without success) to the night monarch vardo; each successful modification adds +1 to the vardo's caster level (remember this is not a construction requirement but rather provides the vardo's caster level for dispel magic checks. Here are some of the successes:

Adding the aeonian lantern spell to the​ vardo's construction requirements increases its price by 10,000 gp but adds an aeonian lantern to the vardo's interior.

Adding the alarm spell to the​ vardo's construction requirements increases its price by 2,000 gp but wards it as that spell.

Adding the augment object spell to the​ vardo's construction requirements increases its price by 6,000 gp but doubles its hardness and hit points and adds +20 to the break DC of the vardo.

Adding the dimensional stability spell to the​ vardo's construction requirements increases its price by 8,000 gp but stabilizes its interior (to include the addtional rooms) so that items that use an extradimensional space as a part of their function (cf. bag of holding) function normally.

Adding the disguise caravan spell to the​ vardo's construction requirements increases its price by 8,000 gp but it appears as a completely different vehicle allowing it to seamlessly blend in with the culture and environment around it. Remember it does not disguise those driving or riding in it.

Adding the greater alarm spell to the​ vardo's construction requirements increases its price by 4,000 gp but wards it as that spell.

Adding the hardening spell to the​ vardo's construction requirements increases its price by 12,000 gp but increases its hardness by 1 point per 2 caster levels of the vardo's caster level.

Adding the hidden caravan spell to the​ vardo's construction requirements increases its price by 8,000 gp but prevents it from being detected by all but magical means.

Adding the hidden lodge spell to the​ vardo's construction requirements increases its price by 10,000 gp but increases its interior, changing the right side additional room into a 30 x 30 foot chamber with a sturdy door and a small fireplace. It is furnished with eight bunks, a trestle table, eight stools, and a writing desk. If this spell is added to the vardo's construction twice, the left side chamber is altered to mirror the right side one.

Adding the improved unseen servant spell to the​ vardo's construction requirements increases its price by 4,000 gp but provides an improved unseen servant to assist with chores in the interior of the vardo.

Adding the ironwood spell to the​ vardo's construction requirements increases its price by 12,000 gp but increases its hardness by 10 to a total of 20 and gives it fire resistance 10.

Adding the greater ironwood spell to the​ vardo's construction requirements increases its price by 16,000 gp but gives it DR 5/adamantine and immunity to fire..

Adding the mage's private sanctum spell to the​ vardo's construction requirements increases its price by 10,000 gp but wards the interior as that spell

Adding the phantom driver spell to the ​ vardo's construction requirements increases its price by 6,000 gp but gives it a driver that makes all driver skill checks (no matter what skills are needed to drive the vehicle) as your caster level + your Intelligence modifier at the time you created the vardo.

Adding the phantom wagon spell to the​ vardo's construction requirements increases its price by 12,000 gp but give it the additional powers and capabilities of that spell (any improvement in an ability, capability, or power, use the better of the two).

Adding the planar navigation spell to the​ vardo's construction requirements increases its price by 18,000 gp but allows it to move from plane to plane as if a greater plane shift were cast upon it.

Adding the secret vault spell to the​ vardo's construction requirements increases its price by 16,000 gp but creates an extradimensional space that is accessible through a trapdoor in one of the vardo's three rooms. This vault is equal in size to 10 cubic feet per CL of the vardo. Once the location of this trapdoor is decided upon, it cannot be changed.

Adding the unseen attendant spell to the​ vardo's construction requirements increases its price by 2,000 gp but provides an unseen attendant to act as your valet while in the interior of the vardo.

Adding the unseen crafter spell to the​ vardo's construction requirements increases its price by 4,000 gp but provides an unseen crafter to assist in any crafting (magical or mundane) while in the interior of the vardo.

Adding the unseen servant spell to the​ vardo's construction requirements increases its price by 2,000 gp but provides an unseen servant to assist with chores in the interior of the vardo.
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Thursday, January 3, 2019

Feat: Adept of the Threefold Path

Adept of the Threefold Path

Prerequisites: Int 24+, Spell Mastery, Flexible Wizardry, Improved Flexible Wizardry, Initiate of the Threefold Path, wizard level 15th.

Benefit: When you use Initiate of the Threefold Path, you can flexibly prepare a number of spell slots equal to the number of spells you have mastered with Spell Mastery (and Adept Mastery if that feat is possessed) + 4 flexibly prepared. Furthermore, you can finalize one of these slots with a move action instead of a standard action.

Source: The Mage's Tower website

Wednesday, January 2, 2019

Feat: Initiate of the Threefold Path

Initiate of the Threefold Path

Prerequisites: Int 20+, Spell Mastery, Flexible Wizardry, Improved Flexible Wizardry, wizard level 12th.

Benefit: When you prepare your spells each day, you can choose to keep a number of spell slots equal to the number of spells you have mastered with Spell Mastery (and Adept Mastery if that feat is possessed) flexibly prepared. Instead of preparing a single spell within each of these slots, you can partially prepare three spells. Anytime after you prepare these flexible slots, you can spend a standard action to finalize one slot, choosing one of the three spells to be finished and fully prepared in that slot.

Source: The Mage's Tower website

Tuesday, January 1, 2019

Feat: Improved Ioun Shaping

Improved Ioun Shaping

Your skill at creating ioun stones far exceeds most.

Prerequisites: Craft Wondrous Item, caster level 12+

Benefit: Your skill at creating ioun stones is so advanced you may choose one of the following benefits when crafting an ioun stone: when determining the gold piece cost in raw materials you need to craft any item, reduce the base price by 25%; or, when determining the time you need to craft any item, reduce the base time by 25%. You choose the benefit each time you craft an ioun stone. The benefit taken while using this feat stacks with any similar benefit from another crafting feat.

Source: Mage's Tower

Monday, January 1, 2018

Location: The Lost Temple of Moradin

The Lost Temple of Moradin



Introduction

A lone butte rises from the wasteland, it seems almost like some irresistible force half melted it once the party has gotten close enough to examine it.

It is over 600 feet high and 500 feet in diameter. Closer examination reveals a single cleft like opening on the northern side. This opening is 20 feet across and 30 feet high. The inside is a rectangular cave nearly 40 feet high and across and 60 feet in length.

A curved tunnel, 30 feet high and 20 feet across, slants sharply upward, its floor is rough and broken from what appears to be ancient water flows down it. Travel up this rough tunnel is considered to be on hindering terrain and movement is affected accordingly.

After traveling for 300 feet, the tunnel flats out and continues on for another 300 feet. The rough walls become finely worked, as does the floor.