Delay Teleportation
Abjuration
Level: Sorcerer 4, Wizard 4
BoXM: Wizard 7
Components: V, S, F (a tiny hourglass of platinum and crystal costing 500 gp,
which must be carried or worn by the spell's recipient while the spell is in effect)
Casting Time: 1 round
Range: One willing creature touched
Area: 5-ft./level radius emanation from touched creature
Duration: 1 hour/level (D)
Saving Throw: None
Spell Resistance: No
Source: The Mage's Tower website
The subject of the spell is surrounded with an invisible aura that delays the teleportation of any creature within the spellfs area seeking to leave it. Any teleportation spell or effect (including all spells with the teleportation descriptor) are delayed. The spell delays the departure of the teleporting creature by 1 round (so that it departs on its initiative count immediately before its next turn).
GM Note
The BoXM entry is for players playing in the Arcane Age of Greyhawk campaign. It is based on Monte Cook's Book of Experimental Magic. I cannot recommend it enough.
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