Tuesday, January 5, 2016

Spell: Delay Teleportation

​Delay Teleportation

Abjuration
Level: Sorcerer 4, Wizard 4
BoXM: Wizard 7
Components: V, S, F (a tiny hourglass of platinum and crystal costing 500 gp,
          which must be carried or worn by the spell's recipient while the spell is in effect)
Casting Time: 1 round
Range: One willing creature touched
Area: 5-ft./level radius emanation from touched creature
Duration: 1 hour/level (D)
Saving Throw: None
Spell Resistance: No
Source: The Mage's Tower website

The subject of the spell is surrounded with an invisible aura that delays the teleportation of any creature within the spellfs area seeking to leave it. Any teleportation spell or effect (including all spells with the teleportation descriptor) are delayed. The spell delays the departure of the teleporting creature by 1 round (so that it departs on its initiative count immediately before its next turn).
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GM Note

The BoXM entry is for players playing in the Arcane Age of Greyhawk campaign. It is based on Monte Cook's Book of Experimental Magic. I cannot recommend it enough.

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