Wednesday, January 27, 2016

Spell: Mage Clock

Mage Clock
Divination (phantasm)
Level: Sorcerer 1, Wizard 1
BoXM: Wizard 1
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: A phantasmal clock
Duration: 1 day/level
Saving Throw: None
Spell Resistance: No
Source: The Mage’s Tower website

Upon casting this spell, a phantasmal timepiece appears. It can either mentally sound in the caster's mind at the times prescribed at the time of casting; or it can audibly chime. If the audible chime is selected it can sound so softly it can only be heard from 5 feet away or so loudly that it can be heard from 120 feet away.

At the time of casting, the caster can select the appearance of the mage clock as well as when it chimes. The mage clock can appear as something as small as a round disk one inch across or as large as a 10 foot tall grandfather clock. It can chime on the hour, the half hour or even quarter hour as the caster wishes.

Some casters use more than one mage clock, having each sound at differing times and with differing sounds.

​The mage clock is stationary and unmovable; however if it is cast inside a moveable object such as a box, carriage or ship, it remains stationary relative to wherever it is cast.​

Mage clock can be made permanent with a permanency spell.​

GM Note

The BoXM entry is for players playing in the Arcane Age of Greyhawk campaign. It is based on Monte Cook's Book of Experimental Magic. I cannot recommend it enough.

No comments:

Post a Comment